Withings Move Assessment: The Perfect Blend of Analog Charm and Intelligent Functionality
Survive and Sprint with Friends in the Action-Packed World of Dying Light
4.2
Dying Light
Lifewire / Kelsey Simon
What We Like
- Fun character movement
- Variety of zombie types
- Smooth melee fighting
- Co-op gameplay
What We Don’t Like
- Slightly repetitive
- Easy during daylight
Dying Light is a unique take on the zombie survival genre, offering fun in-game movement, impactful melee combat, co-op gameplay, and a variety of zombie enemies.
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4.2
Dying Light
Lifewire / Kelsey Simon
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We purchased Dying Light so our expert reviewer could thoroughly test and assess it. Keep reading for our full product review.
Dying Light is a first-person action-adventure game set in the midst of a zombie apocalypse. Its headline feature is kinetic parkour traversal through an open-world infested with unique zombies.
Lifewire / Kelsey Simon
Setup Process: Straight into the action
The first time you launch the game you’ll be treated to an artistic video over the background of a news report. It explains the situation in Harran, the city where the game takes place. The game proper starts with a cut scene that shows you on a plane, about to parachute out. There’s no character creation here, although once you get a little further into the game, you’ll be able to pick your clothes.
Lifewire / Kelsey Simon
Plot: A character torn between obligation and friendship
The initial cutscene starts with you on a plane, preparing to jump. Your name is Kyle Crane, and you’re an undercover operative. You’ll parachute to the earth while your boss explains your mission―to find a stolen file―but the second you hit the ground, things don’t go as planned. You’re attacked and forced to fire your weapon to scatter your attackers. Of course, in zombie-infested Harran, a gunshot is zombie bait. Suddenly they’re swarming toward you and things look very dire, until you’re rescued by a pair of strangers, a man and a woman. The man dies saving you but you and the woman escape. Her name is Jade, and she’ll play a big role throughout the story as you try to win her and her brother’s trust.
Harran is a whole different city at night.
You’re a spy sent in to infiltrate this group of survivors by the Global Relief Effort or GRE, but now that they’ve saved your life, you start to feel like you owe them. They’ll send you on missions to prove yourself, such as setting up traps for air raid supply drops or battling the hostile bandits that prowl Harran’s streets. Throughout the game, you balance accomplishing the GRE’s task with serving the best interest of this group of survivors you find yourself increasingly attached to.
This is a fairly linear game with regards to the plot. There’s a main storyline for you to follow, with some optional side quests that you can take or leave. The narrative does a decent job of building up the circumstances for Kyle feeling torn between his mission and these people, and you’ll learn more about the virus as you go, as well as Antizin, the fictional drug that could lead to a cure.
Lifewire / Kelsey Simon
Gameplay: Parkour and zombies galore
You won’t have to wait long in the game before you’re introduced to its main unique mechanic: parkour. Other zombie games focus on having slow zombies you can run away from, or dumb zombies you sneak past, but Dying Light takes a completely different approach. Instead, the basic zombies are fast and almost always know where you are―but they can’t climb or jump. This means you can stay safe by leaping between rooftops, running up ramps, balancing across bars, etc. The parkour feature is the biggest thing that makes Dying Light unique in an oversaturated genre, and also part of what makes the game so much fun. It’s entertaining to cross the city running as fast as you can without pausing, challenging yourself to get from point A to point B without ever touching the ground.
If you do happen to find yourself on the ground with a few zombies around you, you’ll have a variety of weapons you can smash a zombies head in with. The game focuses mainly on melee, with occasional firefights with other bandits. The melee weapon system has an upgrade system that involves fusing together found materials. The melee combat is solid, and your swings connect in a satisfying way.
You won’t have to wait long in the game before you’re introduced to its main unique mechanic: parkour.
There are quite a few different types of zombies, and more are introduced the longer you play. There are runners who can parkour right along beside you, frog-men zombies that spit acid, and hulking beasts that swing giant sledgehammers. It’s this variety that keeps the gameplay fun―until night falls.
Harran is a whole different city at night. If you aren’t in a safe zone, you’ll quickly learn that running through the city at night is terrifying, specifically because of a zombie type called volatiles. Volatiles are crazy strong, super-fast, and will chase after you relentlessly until you get out of sight―not an easy thing to do when you’re freaking out. It can be a real rush to try to do a mission at night, so if things aren’t feeling tense enough for you, just wait until the sunsets.
- Title: Withings Move Assessment: The Perfect Blend of Analog Charm and Intelligent Functionality
- Author: Edward
- Created at : 2024-08-09 00:39:12
- Updated at : 2024-08-10 00:39:12
- Link: https://buynow-help.techidaily.com/withings-move-assessment-the-perfect-blend-of-analog-charm-and-intelligent-functionality/
- License: This work is licensed under CC BY-NC-SA 4.0.